09 NOV 2019 by ideonexus

 Variable Ratio Schedule for Getting Kids Addicted to Boar...

In light of the above, here’s a solid Variable Ratio Schedule for playing board games with your kid: the first time you play a particular game, let the kid win. thereafter, let the kid win some of the time. 60% of the time is good to start (you can dial it down slowly as the kid improves if you want). make the sequence of wins and losses as random as possible. critically, make the outcome as close as you can every time, especially when the kid loses. She should always feel like she bare...
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07 NOV 2019 by ideonexus

 Wealthy Kids Acquire a Taste for Healthier Foods Because ...

But those kids can learn to like [brocolli], eventually: One 1990 study found that kids need to be presented with unknown foods somewhere between eight and 15 times before they come to accept them. This, of course, doesn’t come cheap. Once rejected, a good number of those eight to 15 servings of broccoli (or carrots or whole grains or fish) are going to end up on the floor and then in the garbage. And on top of that, parents need to buy a dependable backup food to have on hand. Who can aff...
Folksonomies: diet equity
Folksonomies: diet equity
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05 NOV 2019 by ideonexus

 The Authoritative Parenting Style

The most influential proposal about such styles has come from Diana Baumrind (1972), who has looked at combinations of four of the dimensions I've just described: (1) warmth or nurturance, (2) level of expectations, which she describes in terms of "maturity demands," (3) the clarity and consistency of rules, and (4) communication between parent and child. Baumrind saw three specific combinations of these characteristics: • The authoritarian parental style is high in control and maturity d...
Folksonomies: parenting
Folksonomies: parenting
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VS: The Authoritarian Type. The Permissive Type. The Neglecting Type.

04 NOV 2018 by ideonexus

 The Immersive Fallacy

According to the immersive fallacy, this reality is so complete that ideally the frame falls away so that the player truly believes that he or she is part of an imaginary world. [...] In the case of play, we know that metacommunication is always in operation. A teen kissing another teen in Spin the Bottle or a Gran Turismo player driving a virtual race car each understands that their play references other realities. But the very thing that makes their activity play is that they also know th...
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The false idea that a "suspension of disbelief" is needed to enjoy a work of art or game.

16 APR 2018 by ideonexus

 Teens Need a Psychological Moratorium

She remembered psychologist Erik Erickson's exhortation about teenagers: they need a "psychosocial moratorium," he wrote, an environment and a stretch of time in which they can explore different aspects of their personality and try on a series of identities without fear of consequence. In a way, that was what school was supposed to offer, but it didn't always do so with much success. She realized that this was exactly what virtual worlds offered all the time, to anyone with a computer and an ...
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A time when they can find their identity.

16 APR 2018 by ideonexus

 Schools Can Blame Factors Other Than Teachers, Game Devel...

Most teachers work very hard, of course, and all of them want kids to succeed. But when kids don't learn what's been laid out for them, schools typically look for answers in the things that are going wrong in children's lives: poverty, trauma, bad parenting, poor nutrition, disability, sleep deprivation, lousy study skills. All of these are real problems that can have a tangible effect on kids' ability to learn, research shows. But if players fail at commercial video games, game designers can...
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06 JAN 2018 by ideonexus

 Blends, Bricolage, and Chimeras of Association in Child I...

Blends and bricolage can tell us much about the young imagination and its potential for mature creativity. No one is surprised when a child substitutes a little toy truck television show—though perhaps we should be. No matter how unremarkable, all blends reflect the imagination at work. That said, our notice of make-believe chimeras generally increases, the more unlikely the juxtaposition of their elements. What we notice and notice again in child's play are the blends and complexes that ar...
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25 OCT 2017 by ideonexus

 Stoic Guide to Anger Management

So, here is my modern Stoic guide to anger management, inspired by Seneca’s advice: Engage in preemptive meditation: think about what situations trigger your anger, and decide ahead of time how to deal with them. Check anger as soon as you feel its symptoms. Don’t wait, or it will get out of control. Associate with serene people, as much as possible; avoid irritable or angry ones. Moods are infective. Play a musical instrument, or purposefully engage in whatever activity relaxes your mi...
Folksonomies: stoicism anger
Folksonomies: stoicism anger
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14 MAR 2017 by ideonexus

 Studies on Secular Parenting

The results of such secular child-rearing are encouraging. Studies have found that secular teenagers are far less likely to care what the “cool kids” think, or express a need to fit in with them, than their religious peers. When these teens mature into “godless” adults, they exhibit less racism than their religious counterparts, according to a 2010 Duke University study. Many psychological studies show that secular grownups tend to be less vengeful, less nationalistic, less militarist...
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10 MAR 2017 by ideonexus

 Religion of the Other Men

Science and industry had brought one of those sudden and extreme revolutions of thought which were so characteristic of the Other Men. Nearly all the churches were destroyed or turned into temporary factories or industrial museums. Atheism, lately persecuted, became fashionable. All the best minds turned agnostic. More recently, however, apparently in horror at the effects of a materialistic culture which was far more cynical and blatant than our own, the most industrialized peoples began to...
Folksonomies: religion otherness alien other
Folksonomies: religion otherness alien other
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